the following have been sent in:
Let me tell you a story
of high adventure. O.k. not so high adventure,
it's actually
more like medium altitude adventure. But interesting
none the less.
Maybe. Our story consists of a small party of adventurers
from across the world
of Phan. It's a rather strange group at that.
Phule: The leader, kind of.
Phule is a soldier. A Professional. And as such, can be a real
bore. He not
all that much fun to be around, but makes of for that
in battle. He
likes to have a "plan" and rarely does anything without
some thought.
He's a jack of all trades in the weapons fields, the
result of a martial
life. The one thing that gives him true joy is
being in the mountains.
That and cleaving Orcs in two. Phule has
an almost Dwarven hatred
of Greenskins.
Tylyn: The "Babe", but a babe with attitude.
Tylyn is the parties cleric, but do not be fooled by her beauty
and calm demeanor,
she can kick some major ass. Tylyn is a fighting
monk, who is a priestess
of Gabion. She's generally quiet and reserved.
The other party
members don't make her the butt of many jokes, for
fear of a boot to the
head. Which she has done to a couple of party
members already.
Ghost being a favorite target, when he is visable.
Tylyn often uses
her looks and features to help her. One primary
instance is flashing
her breasts at male opponents in order to gain
an advantage in combat.
Stout: The Ranger, or the "Stuck up Elf", or the "Pointy Eared Snob"
But on the whole good guy.
Stout, you would guess is an elf. And you'd be right. Stout
loves his bow.
He takes it everywhere. Come to thing about it he
even sleeps with it.
Hmmmmm. Anyway. Stout is pretty damn hot with
his bow and like to
call his shots. He also packs a bandoleer of throwing
daggers, he uses when
in close. Stout can have a 'Holier than thou
attitude'. Which
isn't always a problem, but does get annoying sometimes.
Stout is the
2nd in command of Phule's Company (sometimes the leader,
but just when Phule
is out getting some). Like all rangers, Stout
loves the wilderness,
especially the forest. He does have a major
falcon fetish.
The result of being silly and not taking the Falconers
Kit. So he is
always on the look out for falcons.
Ghost: The Thief, but not a very good one.
Ghost is a thief that's not very good at what he does. But don't
tell him that.
All his successes are due to his amazing abilities,
or so he thinks.
If he missed a trap, it was because it was undetactable.
Ghost does like
to steal though. To the point that he frequently
dips into party member's
purses. Not very nice is he? But he sometimes
saves the day.
Ghost has a tendency to pick up weapons he is not proficient
in. Despite his
non-proficiency in these weapons does quite well with
them. He also
has a love affair with his elven clock. He is rarely
seen without it.
Or should I say rarely seen with it. He also packs
a couple of crossbows.
The result of one of his non-proficiency, pick
up whats available
trips. One is a repeating light crossbow, with
six round clips.
The other is a hand crossbow, with some poison bolts.
Nanoook: The Barbarian, or the guy that rushS in to battle and
gets the party in a ton of roc droppings.
Nanook is big. And I mean BIG. It's a shame he doesn't have
the brain to go with
the body. Nanook is pretty smart when it comes
to the area and customs
of his native lands. But he's not in his native
lands anymore.
He is often a bigger pain in the ass to the party than
an asset. He
has a major distrust of magic, and currently Chadwick
the parties mage.
Of course Chadwich brought that on himself. Nook
is also quite taken
with Tylyn. Of course Tylyn made the mistake of
knocking Nook out one
day which just reinforced the barbarian's desires.
Nanook has the
nasty and annoying habit of breaking magic items.
This has resulted in
injury a number of times, and he shows no sign
of contecting to two.
Chadwick: The Mage, or the Cowardly Magic User
Chadwick is a young, up and coming mage. And that's not really
the good news.
Chadwick is also a bumbling mage. While generally
a better mage than
Ghost is a thief, that is not always the case.
In combat Chadwick
will normally float around invisible. To get E.P.
he will cast one magic
missile and then flee or turn invisible again.
He also taunts
Nanook to no end. Which has resulted on numerous attempts
on Chadwicks life by
the barbarian.
These are the current members of Phules Company. The good, the
not so good, the beautiful,
and the ugly, the smart and the real dumb.
More members
may be added as the party adventures. Until then.
Darbee, the Dragon Ho
Alignment: Lawful Good
Ninja/Mage levels 6/12
Strength 8
Dexterity 18
Constitution 12
Intelligence 20
Wisdom 10
Charisma 12
Work out the rest of the stats as you like for your NPC, I lost the
sheet
some time ago. Akira carries some powerful magical items, such as bracers
of
protection (AC 0), a Ninja-To +4, and a cloak of displacement. When
he came
out of the ice, he decided either to become a god or to die trying.
He wants
to earn the right by helping people, and making them his followers.
(Some
think he's an avatar, especially after having his legs sliced off and
STILL
frying his opponents with fireballs and lightning bolts, or the heavier
spells if he's in the mood...
Mathijs Cuijpers
THINGS TO KNOW ABOUT P.M.S.:
1.He wears two (2) rings besides his proctection ring,
I was brought up that all the rings will work 100% correct. Dependin
upon the
situation/adventure certain rings will be
worn.
2.He has his familiar with him 99.99% of the time (the
other .01% he is no more than 5 segments away out of sight/sound from normal
vision). Familiar's name is Bloody (AC:
2, 14 hit points)
3.The Cloak of Protection is made from dragon scales and
other magical items which weren't fully explained to me at the time;
unfortunately the DM who helped/worked with
etc PMS is no lomger alive. It took over 1 & 4 months real time
playing 2-3 hours per
time, 4 times per week. The only other
information I have about the cloak is that if anyone tries to take it from
its original wearer without
consent they must make a saving throw at minus
3 or die on the spot, should they make the s.t. they would then 'only'
get 6d4 plus 10%
damage; if the same person attempts to remove
it again they die and NO SAVING THROW.
4.Use 'resonable judgement' here, he doesn't go anywhere
without Hector. Even if it would mean speeding up the process - it
won't be
done.
5.P.M.S. has two mounts, Walnut (heavy war horse) and
Eli (griffon). Walnut has 21 hit points, AC 4 (+4 leather) and the
usual
assortment of items needed to safely and successfuly
ride a horse [blankets, harness, etc.]. Hector is the normal rider
of Walnut and
brings along enough grain for 4 full days
meals. Eli's normal rider is P.M.S., has 52 hit points AC:3, gets
3 attacks per round, class 'D'
when riden, takes no more than two rounds
to get up to full speed. Walnut and Eli don't have a problem with
P.M.S. or Hector riding
either one of them. They do have a problem
if anyone else tries to ride them.
6.P.M.S.'s spellbook is so vast because he has been around
since 1980. He has traded for and bought spells. If a trade
were to take place
(50 %) the spells MUST be within one level
of each other.
7.The segment of the adventure P.M.S. does a mind bar
followed by mind over matter (Psionics). The same procedure is done
each and
every morning; it should be understood by
the DM that this is his normal routine, just like breathing - it is the
way we are.
8.Currently he has 83,257 experience points.
9.There are 6 henchmen working for him back on his home
world (Zoqua) clearing some land.
10.If his hit points ever get 50% or lower (from the start of
this adventure) at anytime he will leave the current enviroment; leaving
Bloody
to tell Hector where he is and how to get
there if needed.
Things to know about Hector:
'Adopted brother' of P.M.S.. Was found
on the Smith's doorstep some 14 + years ago. Was always treated as
one of the Smith's.
Dislikes PMS's brother, Lamentic LE M/U, and
vowes with his life's blood to have his revenge on the head of the one
who killed hisbest
freind's parents. As you can deduce
he is extremely loyal to PMS and will not stop his attack if in battle
unless PMS utters a command
to do so.
Hector has five ( 5 ) henchmen working the
land with PMS's workers.
Keeps his treaure in PMS's portable hole and
at the conclusion of each adventure donates/gives away 10-20% of treasure
found/won/taken etc.
Currently has 42,245 experience points
CHARACTER SHEET FOR PECKLER MERLIN SMITH
Class: CL/MU Level: 9/7
Alignment: N Race: Human Diety: Thoth
Religion: Egyptian Movebase: 12
Secondary Skill: Chemist ( 96% accurate)
CHARACTER ABILITIES
S: 14 I: 18 W:
19 D: 14 CO: 14 CH:15
MAX HIT POINTS THIS ADVENTURE: 72
ARMOR CLASS: - 5 & 35 % MAGIC RESISTANT
Bracers of Defense AC: 2, + 4 Cloak of Protection,
+ 3 Ring of Protection, Boots of Elevenkind and standard other gear
SPELL BOOK:
Level 1: detect magic, write, feather fall, magic
missile, read magic, find familiar, sleep, comprehend languages, enlarge,
spider climb, identify, erase, shrink
Level 2: wizzard lock, knock, levitate, stinking cloud,
web, invisibility, strength, rope trick, scare,shatter
Level 3: slow, gust of wind, fireball, lightning bolt,
phantasmal force, fly, tongues, water breathing, suggestion, dispell magic,
clairaudience,
explosive ruins, monster summoning 1, clairvoyance
Level 4: dig, dimension door, ice storm, polymorph
self, remove curse, monster summoning 2, extention 1, hallucinary terrain
Level 5: cloudkill, wall of iron, passwall, teleport
Level 6: enchant an item, invisible stalker, controll
weather
RINGS: + 3 & + 2 Protection, Free Action, Shooting Stars, Swimming, Invisibilty
RODS: None
POTIONS: animal controll, climbing, extra healing, fire resistence, healing
STAFFS: Curing, Serpent, Withering
KNOWN LANGUAGES: common, alignment, elvish, dwarfish, halfling, white
WANDS: and silver dragon and lastly troll
PORTABLE HOLE:
Armor types: + 2 cloak, 3 normal
cloaks, 2 robes, + 1 chainmail, + 1 small shield, + 1 large sheild, bracers
of defense (ac: 5), boots [ (h,s), (l,h),
(h,h) ]
R/S/W: Curing, Serpent, Withering,
Fire, Frost, Wonder {THESE ARE FULLY CHARGED}
Weapons: + 3, + 2, + 1 and 2 normal
maces, 2 (+1) daggers, normal dagger
Potions: extra healing ( 2 ), healing
( 3 ), animal controll, longgevity ( 4 ), undead controll (2)
Scrolls: (A) word of recall, heal
(B) cure critical wounds, raise dead (C) cure light wounds,
detect magic, purify food and drink
Religious articles: 12 vials of
holy water, prayer beads, 6 bundles of incense sticks
Money: 875,000,000 platinum, twenty
units of 2,000 powdered diamonds in seperate flasks (for future spell)
MISC. in use:
5 empty flasks, 5 empty vials, Necklace of Prayer
Beads { 3 Beads: (1) bead of curing, (2) bead of karma, (3) bead of windwalking,
Holy Symbol, +
2 dagger, + 3 mace, portable hole, robe, wand of fire,
2 large pouch belts, large sack, spellbook, small backpack
PSIONICS:
3 Minor Disciplines ( cell adjustment,
mind over body, detection of good/evil )
2 Major Disciplines ( teleportation,
mind bar )
Attack Modes: d,e,b
Defense Modes: j,h,f
Recovery of points: walking 3/hour,
sitting 6/hr, resting 12/hr, sleep 24/hr
IMMUNE TO: cause fear, charm person,
command, friends, hypontism
That is the BASICS for Peckler Merlin Smith.
Now you can see why you can use him but only as a NPC. If any 'common'
item is needed but not
listed presume he has it unless you need to see the
full equiptment list and full contents of his portable hole.
CHARACTER SHEET FOR HECTOR
Class: Fighter Level: 6
Alignment: N Race: Human Diety: Thoth
Religion: Egyptian
Movebase: 24 Secondary Skill: Sailor
( fresh AND salt water )
S: 18/96 I: 15 W: 13 D: 17 CO: 18 CH: 15 MAX HIT POINTS: 65
Armor Class: - 2 {Defensive adjustment (-3), Plate Armor, Great Helmet, Gauntlets of Dexterity, Boots of Speed }
Weapons: + 2 two handed sword, normal two handed sword,
normal battle axe, + 2 dagger, + 1 dagger, normal dagger,
+ 2 1/4 staff
Misc.: 100 feet rope, three tourches, large sack, small sack, 5 flasks of oil
That is Basic Hector. He is a fighter and good
at his craft.
Exreldious Skie
This was a charachter originally modeled somewhat after Raistlin (go figure) of Dragonlance except he was a little more grounded (and wasn't sickly). He started out as a Magic User who had to battle (with his friends) a series of three dark magic users, for some reason these three would always back away from fighting him (he couldn't figure out why). When the first Campaign ended (in a world of my own creation) the Party split up (known as the company of Elessa). Exreldious searched for more power, he was a LE MU about 11th level. I adapted the "Desert of Desolation Series" (Forgotten Realms) to fit my needs. basically I made the Demi-God Martek the "good guy god" in my Campaign and the Bad Guy God was simply known as the Dark One. Well Exreldious traveled back in time and imprisoned Martek and created the Desert of Desolation. As he hopped forward in time he had to make three stops-guess where they were? He faced his younger (and somewhat good) self. Finally he arrived at the right time and ventured into the Desert of Desolation to raid the various tombs of the Series. Right on his heels was a party of adventurers sent by one of his former friends. Needless to say this party set Martek free. The "Dark One" actually turned out to be Exreldious, a human who had achieved immortality. With Martek free, however, a war (that very nearly destroyed the campaign setting) soon followed. By the end of the stalemated war Exreldious was a F/MU 20th/31st level of LE alignment - and way out of control. So the other DM and I created a son for Exreldious who was just as ambitous but not as powerful. This evil son joins the heroes of the day and they magically bound Exreldiuos and fittingly turned him over to Asmodeous (who was not a big fan of him). The son went on to try and conquer the world but simply did not have the influence of his father. Exreldious did escape his Bindings, however, he was immediately captured while trying to re-enter the campaign. One self sacrificing charachter volunteered (a player actually did this) to trick Exreldious into going to Ravenloft. There the PC sold their soul to have Exreldious turned into a Vampire. As such he has never been able to escape.
Jheirl Correlin aka Hunter
by kdawg140@geocities.com
Elf/dragonmyst clan male Choatic
good ac4 mv12 Fighter/mage lv 8/8 hp76
thaco13 Ml13 age 20 (kinda young
for a elf)
Height- 5ft 5 inches
hair-blonde
Weight-101 Ibs
eyes-green
Damage-weapons-
Long sword 1d8 s-m 1d10 l
+2 dmg (specialized)
Long bow, by arrow
Spear 1d8 s-m, l
magic items-
2potions of healing
*Mysterius necklace
Elven mithril chainmail
Elvenmithril long sword+1
potion, unknown
Ring of three wishes (2 left)
srolls(m)- shocking grasp, detect magic, lightning
bolt
Elven bow
Reguler items-
Backpack
rations(3)
Sleeping bag
rope 50ft
6 torches
4 sacks
grappling hook
quiver
Spells- Jheirl used the mana point system
Mp:121
Profencies-
Swimming
survival
riding air
Riding land
Animal training (falcon)
etiquitee
Bowyer/fletcher
endurance
Languages-
Elvish
common, (any)
common, (any)
ogre
High draconon
description: Jheirl, also known
as hunter, is an elven prince of a
forest named Alanner. He wears
black pants, a shirt, braceirs, brown
boots, a golden headband and always
has a necklace which was given to
him on his birthday.
Personalty- Jheirl is a carefree elf who loves to fight, even if it is a
serius fight, and will boast about his wins almost every time. Jheirl is
also a bit female crazy, as he always falls in love with any pretty girl
he sees. Jheirl, tho, will personally
hunt down any one who has harmed
one of his freinds, thus has been
nicknamed Hunter.
History: Jheirl was born in Allanar,
and has lived for 1/3 of his life.
he had many adventure, but his
first major adventure was when he had to
save his freind, but the only cure
was in a cave in the Duranarag mts.
to the east. With that, he, along
with a couple of other pcs, went off
to find the "spririt herb" . They
retreived the herb with some good
fights, but nothing major. As Jheirl
and company bagan thier trek back,
they came a wounded woman. Jheirl,
being himself, helped her, and
returned to Allaner. After about
a week in resting, jheirl and Jocast
left alone with the woman to the
nearby kingdom of Kejonor, and found
out, in the most bad way, that
she was a princess, and they where the
kidnappers! Jhierl and jocasta
later broke out of prison as they where
about to be executed the next day.
They returned home, to find thier
house (they lived together) destroyed,
and two knight of high level
admitted to doing the act in name
of the Kejonor. Jheirl and Jocast
fought, but lost. in the end. Jheirl
and joacsta survived, the knights
thought Jheirl deid and left his
body in the forest, but took the still
breathing Jocasta. Jheirl
had several small adventure, gaining fame as
he searched for Jocasta all over
the kingdom, gianing yet a different
title, The Gold hunter. Jheirl
found Jocasta, but didnt know it at the
time, since both men had changed
their appearances. Jheirl father had
deid, and he returned, ending the
search for awile, and took up the
throne. He later married an elf
named silnos, yet still adventure,
hoping to find his child hood freind
and ally.
mental note, jheirl raised to level15
fighter, 19 mage by the time he
attianed the throne, it is best
if you start using him when at lv 8/8,
and later put him on the throne
as Lv15/19. Jheirl can help pcs if
asked, but he only help if it a
good request.
Motivations- searching for jocasta,
defending the weak, and learning
arcane lore.
Jocasta
Human/Dragonesti ranger lv 8 Lv1
dragon str14 dex17 con18 wis14 int 14
cha17
damage- 1d8+2 short sword (MIthril)
1d8 spear, 1d6 arrow,
height- 6'2
weight 185 Ibs
hair- purple
eyes- brown
Thaco13
Languages-
elven
dwarven
common, kejonor
dragnonesti
special abilities-
tracking
move silently 40% (99% with elven boots)
hide in shadows- 60% (99% w/elven cloak)
species enemy- ogre
Dragon power- turns into a prurple dragon(same
states as a silver)
dragon form can age as a regular dragon, but
Jocasta needs to gain the
xp while in that form
Dragon warrior- 1/2 dragon form (same abilties,
just the extra abilites
of 1/2 silver, and has a tail-3d6 tail whip,
wings mv-fly20)
profencies-
survival
hunting
endurance
blind fighting
riding land
reading/writing
etiquitee
tracking
animal call
Reguler items-
Backpack
rations(3)
Sleeping bag
rope 50ft
6 torches
4 sacks
grappling hook
quiver
m-items-
Mithril short sword +2
elven mithril chainmail
elven cloak
elven boots
braciers of archery
potion of healing-3
ring of protestion +2
Mithril dagger
Potion, unknown
Spells- none currently
Personitly- loner, doesnt talk to
any one who isnt his freind. He will
talk to any forest creature..
Descprition- black pants, long
sleeve shirt, and to metal armbands.
Purple hair stands out in crowds,
so he hides it often.
He is quite secretive when confronting
people outside of the elven
community, and rarely gives his
trust away. A pc must earn his trust
some way or another. He uses two
short swords must of the time, uses a
spear some of the times, and
history- for the most part, the
same as Jhierl, until they where
seperated. Jocasta was "Killed"
in Kejonor, but transformed into a
dragon when they stabbed him. He
quickly killed the the knights and
escaped, bewilered. He found himself
among the rivers, and thought what
his true fate was. He went on a
great adventure, and found the answer to
his power. He learned in an ancient
temple he was one of the last
survivng dragonesti clan,
a group of men, and elves that could turn
into a special dragon form. He
also learned that it was the Kejonor
knights that wiped the dragons
out. They feared the powerful, but kind
race and so elimenated them. Several
went into the forest, and hide
among the elves. This is why Jocasta
was born in the elven village. He
sought out vengence for his people,
and began fighting the kings ways,
and starteda small rebellion which
ws quickly silenced. Jocasta and
jheirl meet up with each other,
as explained above, and depaerated.
Jocasta found one last temple,
the temple of the dragonesti clan, hidden
away in the Zejklus desert, he learned
that it wasnt only the human who
killed his people, but themeselves.They
hade commited dracocide, and
killled out all but some of the
dragonsesti. He then joined the knights
of Sky, a group of good aligned
warriors who defend the weak and help
fellow adventurerers. (he is about
level 17 when he jioned)
Mental note- as with jheirl, he
should be entroduced when he was level
8, and reappear several times at
different levels until he is a Knight
of sky.
![]()
Another character that Callin travels with is Quin Goodfeather.
Quin is
an Avariel Elf(the one with wings)
and he is also CG. He tries to keep Callin in check by
being the down
to earth type(though he does love to fly), but he's a
real easy going
guy. He likes to sit in the tops of trees and watch the
sun rise and
set. He uses a light Cross Bow of Speed Repeating and
Accuracy.
He wears Chain Mail that buckles around his wings sothat
he can still
use them. He really like s to fly high into the air and
drop water or
other stuff on to usespecting enimies.
VLASTNOV the last of the Bloodwind Clan
Race: Wemic
Sex: Male
Class: Fighter
Level: 11
STR: 24
INT: 7
WIS: 9
DEX: 18
CON: 23
CHR: 6 (with one hell of a stench about him)
Languages: Wemic, Common (sounds bestial, disgusting,
and vocab of a 3 year
old)
Weapon Pro: Long Spear SP, Two Weapon Style, Ambidextrous,
Javelin
Non-Weapon Pro: Natural Fighting 20, Survival 9, Direction
Sense 10, Weather
Sense 8, Endurance 20, Observation 9
AC 2
Hit Pts: 114
Damage Per Weapon
(2) Long Spear: 1d8+14
(2) Claws 1d4+13
(2) Javelin 1d6+12
Vlatnov is one crazy, stupid bastard. Whenever
a NPC specks to complicated
for him, he will scratch his head and then go pee
on a near-by object
(including people). He is the last of the Bloodwind
Clan of Wemics, so
Valtnov feels it is his duty to rape other lions to
spread the Bloodwind
ways and keep the Clan alive. Vlatnov has a
intense hatred of all things
that fly, and will attack any flying being, including
dragons. He also
tries to spread the Wemic religion to everyone he
meets, and those who do
not agree get smited. To sum it all up, Vlastnov
is one crazy, ugly, stupid
bastard.
Name: Lincoln
Power
Align:
NG
Race:
Human (Demipower in Forgotten Realms)
Class: Ranger
(21st level)/Demipower (15th level)
Sex:
Male
Age:
350 years
Height: 6 ft.
Weight: 190 lbs.
Hair:
Light Brown
Eyes:
Grey
HP:150
STR 18/00
DEX 18
CON 18
INT 19
WIS 18
CHR 17
Armor AC-8
Elfin Chain +2
Bracers
Leather Armor +2
Weapons
THAC0
Damage
Rang
Cyain
-5
1d12+16
Crystal Short Sword
-1
1d8+12
Elven Bow
5
1d8+3
190 yrds.
Elven Arrows +2 (12)
Lincoln Power was a normal ranger until a balor kidnapped his best friend's daughter. When he sought out the goddess Mielikki to create a weapon for him, she fell in love with him, inspiring him to seek out Ao and be named a demipower. His crystal short sword was created to kill tanar'ri and gains a +12 against them (vs. +6 normally). After the balor died, Lincoln found that his friend's daughter had been given to a demon. Making a made dash into Hell, he collected a sample of an ore that he used to create his broadsword Cyian. It is a +10 broadsword, +15 vs. avatars' of the evil gods/goddesses, creatures of the Abyss or Hell, and the negative energy plane. With this sword, he re-entered Hell, rescued his friend's daughter, and made his way back out. He is currently questing to become a lesser or intermediate power of the realms so he can join Mielikki. He can normally be found wherever there is trouble, especially trouble concerning tanar'ri or the evil gods/goddess of any realm.